![]() Developers on hand at the press event also cited games like Returnal and Dead Cells as touchstones for the project.ĭespite the inspirations, Super Evil Megacorp wanted to make sure its game was adding to the genre rather than borrowing from it. The developers at Super Evil Megacorp weren’t shy about that comparison, noting that Hades was a direct inspiration for the title. Splintered Fate has a very similar tilted top-down perspective as that game, has a similarly colorful art style, and even drops into momentary slow motion when the last enemy in a room is killed. ![]() Xbox has new Ninja Turtles controllers … and they smell like pizzaĬlassic Ninja Turtles beat ’em ups are coming to consolesĪt first glance, the comparisons to Hades are unmistakable. That makes for something that feels like a logical evolution of the turtles’ gaming careers, as well as a step forward for the roguelite genre. It’s still an action game that supports four-player co-op, and there’s certainly no shortage of robots and ninjas to beat up. It’s an entirely different approach for the franchise, but one that feels spiritually linked to its rich gaming history. The Apple Arcade exclusive mobile title, which surprise-launched today, puts the turtles in a top-down roguelite that draws inspiration from Hades. Developer Super Evil Megacorp is changing that trend, though, with its latest game, Teenage Mutant Ninja Turtles: Splintered Fate. Even when developers take a new stab at the IP, we tend to see the turtles in 2D side-scrolling action that calls back to retro classics like Turtles in Time - just look at last year’s Shredder’s Revenge. Since the arcade days, the Teenage Mutant Ninja Turtles have been synonymous with one video game genre: beat-em-ups.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |